Three decades shipping hit titles — from Twisted Metal and Deadpool to AI-powered gaming experiences.
I'm a hands-on Technical Director with deep expertise leading engineering teams toward the on-time delivery of high-quality entertainment software. My career spans console generations — from PS1 through PS4, mobile platforms, and cutting-edge WebGL — across studios like Sony, High Moon Studios (Activision Blizzard), Jam City, and beyond.
I specialize in architecting, implementing, and optimizing game features while building teams that thrive. Whether it's designing combat AI systems, mentoring engineers, or driving Agile workflows, I bring a collaborative leadership style that balances technical excellence with creative vision.
Patent Holder — Primary inventor on US Patent 2007/0004481 A1: Position/Player-Specific Gameplay.
Education — BS, Computer and Systems Engineering, Rensselaer Polytechnic Institute (RPI).
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LA Times Studios — El Segundo, CA
Nant Games — San Diego, CA
Jam City — Carlsbad, CA
Bartlet Jones — San Diego, CA
High Moon Studios — San Diego, CA
Sony (SCEA) — San Diego, CA
DepthQ Inc. — San Diego, CA
Sony (SCEA) — San Diego, CA
Earlier: Financial Analyst at Weiss, Peck & Greer | Senior Consultant at Andersen Consulting (Accenture)
I'm open to Technical Director and Engineering Leadership opportunities in games and interactive entertainment.
📍 San Diego, CA